Stir It Up Games
   
Stir It Up Games (Ice Breakers)  
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 You will find two games from the Stir It Up chapters of these two team-building books. These games help break the ice and are just plain fun- to get groups of people comfortable with each other. The first game "Pass the Present" is from the book

Team-Building Activities for Every Group

The second game "Clothespin Clip" is from the book

More Team-Building Activities for Every Group


   
         

Pass the Present

Objective
To include everyone in a fun, entertaining game.

Group Size
6 or more

Materials
- A music source (radio, stereo, etc.)
- 1 or more wrapped gifts with many layers of tape and paper on
each one

Description
Prior to the activity find a small gift. The gift can be anything from a candy bar to an old trinket you find in a drawer. Wrap the gift in many, many different layers of wrapping paper and make sure you use lots of tape!


Gather the group into a circle with everyone sitting down on the floor or in chairs. Start playing music and give the gift to one person, who must pass the gift to his or her right. The gift continues to be passed around until the music stops. Whoever has the gift when the music stops can start to unwrap it. Once the music starts again the gift must be passed around the circle until the music stops again. Keep going until someone gets to the gift.


The person who ultimately unwraps the present may keep it, or you may wish to use a box of candy or other item that can be shared with the entire group. For large groups you may want to have more than one present being passed around the circle at once.


Clothespin Clip

Objective
To create an atmosphere that is fun and comfortable.

Group Size
6 to 20 is ideal

Materials
- One pair of dice
- A large bag of clothespins

Description
Gather the group into a circle with a large pile of clothespins in the middle. Pass the dice around the circle, take turns rolling. Whenever someone rolls seven they run to the middle and start clipping clothespins all over themselves as quickly as possible. (You may rule that they are not allowed to clip on the edge of their clothing to make it more challenging.) Meanwhile players keep rolling. As soon as someone else rolls a seven the person in the middle must sit back down in the circle while the next person clips as many clothespins on as possible. Continue in this manner until all the clothespins are gone. The person with the most clipped on at the end is declared the winner.

Variation
Do this in pairs and have the person who rolls seven clip clothespins
onto his/her partner. The winner may be the person with the fewest
clothespins or the team with the most.