|
These two games are from the "Mix It Up" chapters of these team-building books. The first game "Sing a Song" is from the book Team-Building Activites for Every Group
The second game "Odd or Even" is from the book More Team-Building Activities for Every Group.
|
|||||||||
Sing a Song
Objective
To get people talking with one another in a group and to make group members feel more comfortable with each other.
Group Size
4 or more (more is better)
Materials
- A list of words
Description
Break the group into teams of two or more. (At least four teams with four or more members is best, but you can play this game with a small group as well.) Each team should be in a group and the leader stands in the middle of the room. The leader calls out a word (a list of suggestions follows) and then points to a group. That group has until the count of 10 to come up with a song that has the stated word in it and must sing that part of the song. At least two people in the group must know the song, and everyone who knows it must sing. Then the leader points to the next group, who has to the count of 10 to think of a song with the same word in it. If a group fails to sing a song before the time is up, they are eliminated. Continue around the room until there is one group remaining. You may want to count to five instead of ten to speed it up at the end. After the first round, select another word with every team back in the game at the beginning of each new round.
Word Suggestions
Walk Love Child Up Dance
Girl Hot In Go Sun Blue
Odd or Even
Objective
To mix up group members, to learn more about one another, and to have fun.
Group Size
6 or more
Materials
- Optional: Small stickers
Description
Ask group members to find a partner. Once everyone is paired up ask a question such as, “Who has the most siblings?” The questions should provide information but at the same time determine a “winner” in each pair. If there is a tie (i.e., both people have the same number of siblings) then the pair must do a round of “Rock, Paper, Scissors” to determine a winner. The winner gets to call “odd” or “even,” and on the count of three both people hold out one or two fingers. If the total of the fingers held out is even, the person who had even for that round gets one point. The same goes for odd. After each round everyone must find a new partner and answer a new question that the leader gives to them to determine who calls “odd” or “even” for that round.
Small stickers may be used to keep track of points. Give each person ten (or any number) stickers and have them place them on the front of their shirt. After each round the loser must give a sticker to the winner. The person with the most points or stickers at the end of the game is declared the winner.
The questions posed may be light (“Whose birthday is closest to today”) or deeper and more revealing (“Who has or had the highest GPA in school?”). Some questions may be based on opinion and the two people must argue their point (“Who has the hardest job?”). Base the questions on your group’s needs and dynamics.